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The Voice: Students involved in online piracy play a dangerous ...

The recent claim in a report from the Recording Industry Association of America that Seton Hall is one of the top 25 schools in regard to illegally downloading music should be a major concern for students.

Students could receive letters from the RIAA threatening to sue for thousands of dollars, forcing them to find lawyers and go through the hassles of the legal system, which will cost even more money.

However, this isn't just solely on the students who participate in illegal downloading. The administration can also be held accountable for the students' actions, and the RIAA is placing pressure on universities to crack down on online piracy.

To the university's credit, they are taking action and setting guidelines to punish students without going overboard.


Evolution design team talks about MotorStorm in online forum session

With the launch of MotorStorm, the off-road PS3 sensation developed by Evolution and published by Sony, getting closer, it was time to open up the forums for a live chat with several key members of the development team about the title.

On hand to answer questions were Simon Benson, producer, Nigel Kershaw, who was Senior Designer on MotorStorm and the Manager of all the other designers; Paul Rustchynsky, an integral member of the design team; and John McLaughlin, the SCEE associate producer.

While the forum was very free flowing and the questions covered a wide range of topics, here is what was gleaned during the conversation.

Online races will feature 12 total players and at launch, the only offline mode will be single player. MotorStorm will have its share of downloadable content, but as the moderators stated, "you guys have got the whole game to look forward to first."

Question: Will MotorStorm ever feature any type of remote-play functionality with the PSP such as live orbit camera or rearview mirror.


Nintendo Wii rocks with classics online

The Nintendo GameCube might have been my sons' pride and joy for four years, but it was relegated to the kids' small television and not once did it earn a connection to our main family room TV.Our Wii game console, however, is having a hard time leaving the high-profile spot - a testament to both its motion-sensitive remote and growing collection of online content that includes classic games and information "channels."Who can resist the Nintendo Entertainment System classic "Super Mario Bros.," which for a mere $5 can take up permanent residence in a Wii menu channel slot, stored in the Wii's built-in memory.Headline and weather junkies can get their fix with free channels. And though it's not perfect, the Wii offers a Web browser that works well for a quick e-mail check or Google search.To access these online features, you'll need to configure the Wii's built-in wireless connection to talk to your Internet router or buy Nintendo's $35 USB Wi-Fi adapter.Sure, the online offerings are a way for Nintendo and other companies to get more mileage and money out of dated titles, but some of these games are classics well worth the $5 to $10 price tags.Real money doesn't work on the Wii, so you'll first have to convert your hard-earned dollars into Wii Points.


Bamco Shoots The Moon: $20 Tekken PS3 Download

How much are you willing to pay for a downloadable game? Bandai Namco is willing to bet that you'll go as high as, say, $20. That's what they're charging for Tekken 5: Dark Resurrection when it hits PlayStation Store today.

This is an interesting development. $20 prices Tekken right out of the "impulse buy" bracket, slapping it squarely into the realm of retail pricing -- even though it's half the price of the PSP version of the game. Part of the allure of downloadable content is rock-bottom microtransaction-level prices; then again, part of the allure of the Sony store is their singular ability to offer high-quality content that could just as easily be shoved into a retail box.

Tekken's an excellent test case, too, as the game is very good. So what will win out -- are sales of digital downloads driven primarily by price, or will people pay retail-level amounts if they want the game enough?

We'll see.


Final Fantasy VI GBA Review

The release of Final Fantasy VI Advance for the Game Boy Advance marks a special moment in the life of the long-running RPG series. Sure, this new release is up to the same standards as the previous Advance upgrades of old-school FF titles. But the real reason that VI stands out is because there's now nothing left to resurrect from the prehistoric Nintendo and Super Nintendo days. Final Fantasy VII, which has long been a fan-favorite, was also the first one in the series to move to Sony's fledgling PlayStation console. And since we're probably not going to see a Sony-exclusive ported to a Nintendo handheld anytime soon, Final Fantasy VI Advance is the final release in what's been a fantastic run of upgrades.

The story in FFVI - which was originally released as Final Fantasy III on the SNES - is a rather involved one in which, much like the recently released Final Fantasy XII, there isn't one particular main character driving the narrative forward.



 

 

 

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